It's not just the price tag: premium games don't fit on mobile | Opinion
The conventional wisdom about releasing premium games on mobile platforms is very simple these days. To sum it up in a single word: don't.To sum it up in a few more words, it's broadly accepted that mobile platforms are the sole preserve of free-to-play models, to the extent that any premium game on these platforms is being sent out to die – that the audience is so accustomed to an up-front price tag of zero that they will balk at being asked to pay anything more, no matter how reasonable the value proposition may appear in a broader context.If that's your perspective on the mobile market, this week's report that Resident Evil 7 has earned less than $30,000 since its launch on iOS at the start of this month will do nothing to challenge your view. Read more
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The conventional wisdom about releasing premium games on mobile platforms is very simple these days. To sum it up in a single word: don't.
To sum it up in a few more words, it's broadly accepted that mobile platforms are the sole preserve of free-to-play models, to the extent that any premium game on these platforms is being sent out to die – that the audience is so accustomed to an up-front price tag of zero that they will balk at being asked to pay anything more, no matter how reasonable the value proposition may appear in a broader context.
If that's your perspective on the mobile market, this week's report that Resident Evil 7 has earned less than $30,000 since its launch on iOS at the start of this month will do nothing to challenge your view.
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